Jordan Cwang, the Canadian host of Linux Game Cast, has quite a bit of knowledge about, uh, things. He’s worked in I.T., app development, gaming journalism, and lots of other stuff. Here, I’ve compiled some of the most interesting quotes from the stuttering DevOps guy, for your reading pleasure. Jordan, when asked what he would […]
I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]
This week, I talk about how your software may go away, how I made an NES mini (sorta), and an update to that little NAS I’ve been trying to build. Show notes When that software eventually goes away We currently have all the necessary software we need running on our devices (PCs, laptops, and mobile […]
In this week’s episode (for the week ended November 21, 2020), I struggle to get a small computer to do big things, and talk about designing multiplayer maps. Show notes Trying to get a Raspberry Pi to use ZFS Site with a tutorial on setting up a Raspberry Pi as a NAS. Been a bit […]
This week (for the week ended November 7, 2020), I squash some bugs in my indie game, try to get Diablo 2 to run on my old, dinky Linux laptop, and be amazed at how Diablo was made. Show notes 1. Progress on game Refactored some code, made some of the animations better. Changed the […]
This is the “soft reboot” of this thing, and it’s for the week ended September 26, 2020. Also, here’s some stuff that I discuss in the episode: The Godot engine AI Dungeon Block Wars playlist Bake Your Own 3D Dungeons With Procedural Recipes by Marcin Seredynski Twitter and Mastodon pages
How do large, AAA games come together? Is it from a large group of people getting together and committing to make a game? Not quite. What is required is good leadership, and great management skills. Here’s a description of a high level manager on a game development team.
Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]