Making modular scenes and nodes in the Godot engine will really help with moving around objects and pieces of a game. Here’s some tips on making your game more modular.
All the posts associated with the "Video Games" catagory.
Draw Ping Pong: now in its own website
Now you’re playing drawing with power.
How I tried putting my Godot engine game on F-Droid
I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.
Draw Ping Pong – A Game I Threw Together
Update 2-26-2022: an APK package has been released, and I am in the process of putting this on F-Droid. About two weeks ago, I thought “How about I make a Pong-like game where the users draw their paddle.” That led to looking at a YouTube video where a guy made a simple line drawing game […]
A procedurally generated, speedrunning game
Get to the End, where the player has to run to the goal post of a procedurally generated course. Interested? The details are inside.
Quotes from Jordan Cwang of Linux Game Cast
Jordan Cwang, the Canadian host of Linux Game Cast, has quite a bit of knowledge about, uh, things. He’s worked in I.T., app development, gaming journalism, and lots of other stuff. Here, I’ve compiled some of the most interesting quotes from the stuttering DevOps guy, for your reading pleasure. Jordan, when asked what he would […]
Extracting and applying materials in the Godot engine
I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]
Trying to Run the Godot Engine’s Vulkan Implementation on the Raspberry Pi 4
Can a gaming engine be built and ran on the Raspberry Pi 4? Eh, with the Raspberry Pi vulkan drivers and a new rendering engine, it might.
About Project Management and Game Development
How do large, AAA games come together? Is it from a large group of people getting together and committing to make a game? Not quite. What is required is good leadership, and great management skills. Here’s a description of a high level manager on a game development team.
Learning and Assisting with the Godot Engine
Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]