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Draw Ping Pong: now in its own website

September 14, 2022September 14, 2022 Jason Anderson Leave a comment

Now you’re playing drawing with power.

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How I tried putting my Godot engine game on F-Droid

June 14, 2022June 14, 2022 Jason Anderson Leave a comment

I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.

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Building InfiniTime for the PineTime

March 31, 2022September 10, 2022 Jason Anderson Leave a comment

Want to build an image of InfiniTime, but don’t know how? This article will probably help you with that.

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Example of Draw Ping Pong

Draw Ping Pong – A Game I Threw Together

December 16, 2021February 26, 2022 Jason Anderson Leave a comment

Update 2-26-2022: an APK package has been released, and I am in the process of putting this on F-Droid. About two weeks ago, I thought “How about I make a Pong-like game where the users draw their paddle.” That led to looking at a YouTube video where a guy made a simple line drawing game […]

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Running through a field, with fire.

A procedurally generated, speedrunning game

August 2, 2021October 26, 2021 Jason Anderson Leave a comment

Get to the End, where the player has to run to the goal post of a procedurally generated course. Interested? The details are inside.

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Troubles in upgrading Nextcloud from 19.0.4 to 19.0.8

April 19, 2021April 19, 2021 Jason Anderson Leave a comment

I thought I was doing a small update to my file server. Turns out I was about to take a dip into the database.

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Quotes from Jordan Cwang of Linux Game Cast

January 13, 2021January 13, 2021 Jason Anderson Leave a comment

Jordan Cwang, the Canadian host of Linux Game Cast, has quite a bit of knowledge about, uh, things. He’s worked in I.T., app development, gaming journalism, and lots of other stuff. Here, I’ve compiled some of the most interesting quotes from the stuttering DevOps guy, for your reading pleasure. Jordan, when asked what he would […]

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Extracting and applying materials in the Godot engine

January 2, 2021January 9, 2021 Jason Anderson Leave a comment

I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]

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My Interests This Week podcast – Episode 11

December 12, 2020December 12, 2020 Jason Anderson Leave a comment

This week, I talk about how your software may go away, how I made an NES mini (sorta), and an update to that little NAS I’ve been trying to build. Show notes When that software eventually goes away We currently have all the necessary software we need running on our devices (PCs, laptops, and mobile […]

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My Interests This Week podcast – Episode 10

December 2, 2020December 2, 2020 Jason Anderson Leave a comment

In this episode, I talk about my interests in the origins of Christmas Creep, literally giving my voice to a cause, and how I did with Mycroft. This episode covers the week ended November 28, 2020. Show notes How did Black Friday come about? History of “Christmas Creep”.While it seems like Christmas season has been […]

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Recent Posts

  • Draw Ping Pong: now in its own website
  • How I tried putting my Godot engine game on F-Droid
  • Building InfiniTime for the PineTime
  • Draw Ping Pong – A Game I Threw Together
  • A procedurally generated, speedrunning game

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