Making modular scenes and nodes in the Godot engine will really help with moving around objects and pieces of a game. Here’s some tips on making your game more modular.
I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.
Update 2-26-2022: an APK package has been released, and I am in the process of putting this on F-Droid. About two weeks ago, I thought “How about I make a Pong-like game where the users draw their paddle.” That led to looking at a YouTube video where a guy made a simple line drawing game […]
Jordan Cwang, the Canadian host of Linux Game Cast, has quite a bit of knowledge about, uh, things. He’s worked in I.T., app development, gaming journalism, and lots of other stuff. Here, I’ve compiled some of the most interesting quotes from the stuttering DevOps guy, for your reading pleasure. Jordan, when asked what he would […]
I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]
This week, I talk about how your software may go away, how I made an NES mini (sorta), and an update to that little NAS I’ve been trying to build. Show notes When that software eventually goes away We currently have all the necessary software we need running on our devices (PCs, laptops, and mobile […]