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All the posts associated with the "Fun" catagory.

Example of Draw Ping Pong

Draw Ping Pong – A Game I Threw Together

December 16, 2021February 26, 2022 Jason Anderson Leave a comment

Update 2-26-2022: an APK package has been released, and I am in the process of putting this on F-Droid. About two weeks ago, I thought “How about I make a Pong-like game where the users draw their paddle.” That led to looking at a YouTube video where a guy made a simple line drawing game […]

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Quotes from Jordan Cwang of Linux Game Cast

January 13, 2021January 13, 2021 Jason Anderson Leave a comment

Jordan Cwang, the Canadian host of Linux Game Cast, has quite a bit of knowledge about, uh, things. He’s worked in I.T., app development, gaming journalism, and lots of other stuff. Here, I’ve compiled some of the most interesting quotes from the stuttering DevOps guy, for your reading pleasure. Jordan, when asked what he would […]

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My Interests This Week podcast – episode 7

November 8, 2020March 13, 2021 Jason Anderson Leave a comment

This week (for the week ended November 7, 2020), I squash some bugs in my indie game, try to get Diablo 2 to run on my old, dinky Linux laptop, and be amazed at how Diablo was made. Show notes 1. Progress on game Refactored some code, made some of the animations better. Changed the […]

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Trying to Run the Godot Engine’s Vulkan Implementation on the Raspberry Pi 4

August 31, 2020September 2, 2020 Jason Anderson Leave a comment

Can a gaming engine be built and ran on the Raspberry Pi 4? Eh, with the Raspberry Pi vulkan drivers and a new rendering engine, it might.

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Trying to Play Some Music Files in My Car

July 30, 2020July 30, 2020 Jason Anderson Leave a comment

I wanted to listen to my music collection while driving around. Yet I did not know it would take this much effort to hear the songs.

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For Calculating a Whole-Numbered Grocery Bill

June 5, 2018June 5, 2018 Jason Anderson Leave a comment

This is a little piece I wrote in 2014. Here’s the formula for calculating an even amount for your groceries at the supermarket. Let ”T” be the total price of the order, ”P” be the price of a non-taxable item, ”G” be the price of a taxable item, ”t” be the tax on a taxable […]

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How to Add C# Assemblies to a Godot Engine Project

March 12, 2018July 25, 2018 Jason Anderson Leave a comment

With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]

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Using Rant in my Python program because I’m a glutton for punishment

June 21, 2017June 21, 2017 Jason Anderson Leave a comment

Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]

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So I Did a Panel at a Convention

June 12, 2017June 12, 2017 Jason Anderson Leave a comment

Last Friday, I did a panel at A-Kon 28 about starting out with Gimp. I had been wanting to do a panel for a while, so I prepared for this one. I followed the advice of the dynamic duo that is Vitamin H, and planned out what I was going to say, along with practice. […]

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Trying My Hand at Making a System for Procedurally Generating Stories

April 26, 2017April 26, 2017 Jason Anderson Leave a comment

Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing.  This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness.  I […]

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