Now you’re playing drawing with power.
All the posts associated with the "Fun" catagory.
How I tried putting my Godot engine game on F-Droid
I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.

Draw Ping Pong – A Game I Threw Together
Update 2-26-2022: an APK package has been released, and I am in the process of putting this on F-Droid. About two weeks ago, I thought “How about I make a Pong-like game where the users draw their paddle.” That led to looking at a YouTube video where a guy made a simple line drawing game […]
Quotes from Jordan Cwang of Linux Game Cast
Jordan Cwang, the Canadian host of Linux Game Cast, has quite a bit of knowledge about, uh, things. He’s worked in I.T., app development, gaming journalism, and lots of other stuff. Here, I’ve compiled some of the most interesting quotes from the stuttering DevOps guy, for your reading pleasure. Jordan, when asked what he would […]
My Interests This Week podcast – episode 7
This week (for the week ended November 7, 2020), I squash some bugs in my indie game, try to get Diablo 2 to run on my old, dinky Linux laptop, and be amazed at how Diablo was made. Show notes 1. Progress on game Refactored some code, made some of the animations better. Changed the […]
Trying to Run the Godot Engine’s Vulkan Implementation on the Raspberry Pi 4
Can a gaming engine be built and ran on the Raspberry Pi 4? Eh, with the Raspberry Pi vulkan drivers and a new rendering engine, it might.
Trying to Play Some Music Files in My Car
I wanted to listen to my music collection while driving around. Yet I did not know it would take this much effort to hear the songs.
For Calculating a Whole-Numbered Grocery Bill
This is a little piece I wrote in 2014. Here’s the formula for calculating an even amount for your groceries at the supermarket. Let ”T” be the total price of the order, ”P” be the price of a non-taxable item, ”G” be the price of a taxable item, ”t” be the tax on a taxable […]
How to Add C# Assemblies to a Godot Engine Project
With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]
Using Rant in my Python program because I’m a glutton for punishment
Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]