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All the posts published in the month of July 2019.

Learning and Assisting with the Godot Engine

July 15, 2019July 15, 2019 Jason Anderson Leave a comment

Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]

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Creating a Nostalgic Piece of Technology in a Fictitious World

July 14, 2019July 14, 2019 Jason Anderson Leave a comment

A Walkman (or just a cassette player) has become an iconic piece of technology from the 1980s and the 1990s. This piece of tech became the mediator through which a music listener consumed their media. People who grew up (or at least lived) through these decades may look fondly on a piece of technology like […]

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How Can You Generate Revenue With an Open Source Product?

July 12, 2019July 12, 2019 Jason Anderson Leave a comment

I was reading a BBC article months ago about a guy who tried to sink his business. The reason why he wanted to sink his business? The problem, as he saw it, was that this simple code was open source – that is, it had already been made available to developers at no cost – […]

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