Learning and Assisting with the Godot Engine

Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge to assist users on the Godot Engine’s Q&A page.

On that site, I have aided many users in getting their projects off the ground, and making their games behave like the developer wants the game to work. So with a score of over 450 (and ranked #69 as the writing of this post), I think that I have done well in assisting users. But this is still not enough.

The engine is still in its infancy, and must still be nurtured. To that end, I have done videos on the engine, and have mentioned it to developers seeking a nice engine. I have even gone so far as to create whole projects for my answers to some Godot Engine questions. This is because I believe that, when you answer a question, and when you support a good cause, you must go the extra mile, and provide great value.

I shall continue using the engine to create fun things. It’ll take a while before I can make that Borderlands-like game. The skill and experience necessary is very large, due to the complexity of the various systems, visuals, code standards, and paradigms necessary for such a game. But a river begins with a small stream.

Jason Anderson

Jason Anderson has been hacking up computers for nearly 20 years and has been using Linux for over 15 years. Among that, he has a BBA in Accounting and a Linux+ certification. Look him up on Twitter at @FakeJasonA and on Mastodon on @ertain@mast.linuxgamecast.com

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