Learning and Assisting with the Godot Engine

Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge to assist users on the Godot Engine’s Q&A page.

On that site, I have aided many users in getting their projects off the ground, and making their games behave like the developer wants the game to work. So with a score of over 450 (and ranked #69 as the writing of this post), I think that I have done well in assisting users. But this is still not enough.

The engine is still in its infancy, and must still be nurtured. To that end, I have done videos on the engine, and have mentioned it to developers seeking a nice engine. I have even gone so far as to create whole projects for my answers to some Godot Engine questions. This is because I believe that, when you answer a question, and when you support a good cause, you must go the extra mile, and provide great value.

I shall continue using the engine to create fun things. It’ll take a while before I can make that Borderlands-like game. The skill and experience necessary is very large, due to the complexity of the various systems, visuals, code standards, and paradigms necessary for such a game. But a river begins with a small stream.

Jason Anderson

Jason Anderson has been hacking up computers for nearly 20 years, has been using Linux for over 15 years, and has studying and practicing IT security for over 3 years. Among that, he has a BBA in Accounting, an A+ certification, and a Linux+ certification. Look him up on Twitter at @FakeJasonA and on Mastodon on @ertain@mast.linuxgamecast.com

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