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All the posts associated with the "godot engine" tag.

Extracting and applying materials in the Godot engine

January 2, 2021January 9, 2021 Jason Anderson Leave a comment

I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]

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Trying to Run the Godot Engine’s Vulkan Implementation on the Raspberry Pi 4

August 31, 2020September 2, 2020 Jason Anderson Leave a comment

Can a gaming engine be built and ran on the Raspberry Pi 4? Eh, with the Raspberry Pi vulkan drivers and a new rendering engine, it might.

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Learning and Assisting with the Godot Engine

July 15, 2019July 15, 2019 Jason Anderson Leave a comment

Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]

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How to Add C# Assemblies to a Godot Engine Project

March 12, 2018July 25, 2018 Jason Anderson Leave a comment

With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]

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Using Rant in my Python program because I’m a glutton for punishment

June 21, 2017June 21, 2017 Jason Anderson Leave a comment

Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]

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