Aren’t data backups and compression so fun?
Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]
With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]
Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]
Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing. This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness. I […]
When I saw that my version of Ubuntu could not be upgraded any more (due to Digital Ocean’s system), I had to migrate my Nextcloud installation (version 11.0.2) to a newer version of Ubuntu (16.04). In the documentation for Nextcloud, it details how to exactly migrate your Nextcloud installation to another Linux server, so I […]