Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]
All the posts associated with the "Programming" catagory.
Trying My Hand at Making a System for Procedurally Generating Stories
Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing. This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness. I […]
Migrating My Nextcloud Server to Another Server
Edit: As of June 14, 2022, probably most if not all of the information found in this article is out of date! You’ll probably find better information somewhere else. When I saw that my version of Ubuntu could not be upgraded any more (due to Digital Ocean’s system), I had to migrate my Nextcloud installation […]