Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]
All the posts published in the month of June 2017.
So I Did a Panel at a Convention
Last Friday, I did a panel at A-Kon 28 about starting out with Gimp. I had been wanting to do a panel for a while, so I prepared for this one. I followed the advice of the dynamic duo that is Vitamin H, and planned out what I was going to say, along with practice. […]