Running through a field, with fire.

A procedurally generated, speedrunning game

Over the past few months, I have tinkered with the Godot engine to create a game where the player has to speedrun through a procedurally generated course. They must move as fast as possible to the end. While it’s still in development, here’s a version that’s playable.

The title screen. Behold its glory.

The objective of the game is to get the fastest time. To get into the game, press “Play” on the title screen, choose the course (there’s only one at the time of this writing), and choose the course size. Optionally, the player can type in a random number so as to seed the random number generator for the course. The fastest time for the size of the course (if the player has already ran the course) is displayed in the upper right part of the screen while running the course. The player has to get to the yellow goal post as fast as they can. if the player chooses, they can save the course, and try to rerun it at their leisure.

Quickly getting through the grass and flames.

Get binaries of version 0.3 of the game here:

Linux: Runner_demo_v0.3_linux.tar.xz

macOS: Runner_demo_v0.3_macOS.zip

Windows: Runner_demo_v0.3_windows.zip

Jason Anderson

Jason Anderson has been hacking up computers for nearly 20 years, has been using Linux for over 15 years, and has studying and practicing IT security for over 3 years. Among that, he has a BBA in Accounting, an A+ certification, and a Linux+ certification. Look him up on Twitter at @FakeJasonA and on Mastodon on @ertain@mast.linuxgamecast.com

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