This is the “soft reboot” of this thing, and it’s for the week ended September 26, 2020. Also, here’s some stuff that I discuss in the episode: The Godot engine AI Dungeon Block Wars playlist Bake Your Own 3D Dungeons With Procedural Recipes by Marcin Seredynski Twitter and Mastodon pages
How do large, AAA games come together? Is it from a large group of people getting together and committing to make a game? Not quite. What is required is good leadership, and great management skills. Here’s a description of a high level manager on a game development team.
With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]