I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.
All the posts associated with the "game development" tag.
Draw Ping Pong – A Game I Threw Together
Update 2-26-2022: an APK package has been released, and I am in the process of putting this on F-Droid. About two weeks ago, I thought “How about I make a Pong-like game where the users draw their paddle.” That led to looking at a YouTube video where a guy made a simple line drawing game […]
A procedurally generated, speedrunning game
Get to the End, where the player has to run to the goal post of a procedurally generated course. Interested? The details are inside.
My Interests This Week podcast – Episode 9
In this week’s episode (for the week ended November 21, 2020), I struggle to get a small computer to do big things, and talk about designing multiplayer maps. Show notes Trying to get a Raspberry Pi to use ZFS Site with a tutorial on setting up a Raspberry Pi as a NAS. Been a bit […]
My Interests This Week podcast – episode 7
This week (for the week ended November 7, 2020), I squash some bugs in my indie game, try to get Diablo 2 to run on my old, dinky Linux laptop, and be amazed at how Diablo was made. Show notes 1. Progress on game Refactored some code, made some of the animations better. Changed the […]
My Interests This Week podcast – episode 6
This week, I talk about where I’m not a good fit for volunteering (and where I am), thoughts of starting my own business, and progress on my game Block Wars.
My Interests This Week podcast – episode 1
This is the “soft reboot” of this thing, and it’s for the week ended September 26, 2020. Also, here’s some stuff that I discuss in the episode: The Godot engine AI Dungeon Block Wars playlist Bake Your Own 3D Dungeons With Procedural Recipes by Marcin Seredynski Twitter and Mastodon pages
About Project Management and Game Development
How do large, AAA games come together? Is it from a large group of people getting together and committing to make a game? Not quite. What is required is good leadership, and great management skills. Here’s a description of a high level manager on a game development team.
How to Add C# Assemblies to a Godot Engine Project
With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]