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All the posts associated with the "video game" tag.

Marketing, Research, and Chasing Trends in Video Games

February 21, 2019February 21, 2019 Jason Anderson Leave a comment

Marketing trends change constantly, so can a marketer quickly find the best metrics for this trend? Turns out that it’s pretty hard.

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How to Add C# Assemblies to a Godot Engine Project

March 12, 2018July 25, 2018 Jason Anderson Leave a comment

With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]

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Using Rant in my Python program because I’m a glutton for punishment

June 21, 2017June 21, 2017 Jason Anderson Leave a comment

Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]

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Trying My Hand at Making a System for Procedurally Generating Stories

April 26, 2017April 26, 2017 Jason Anderson Leave a comment

Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing.  This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness.  I […]

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Made My Own NES Classic Console

December 13, 2016May 12, 2017 Jason Anderson Leave a comment

It looks like the NES Classic is sold out every where, and there are scalpers on eBay trying to bilk old fans out of their hard-earned coins.  Now, I don’t want to get an NES Classic on account of owning a couple of the featured games, as well as owning them on the Virtual Console.  […]

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The Nintendo Switch™: Is this the success Nintendo needs?

October 22, 2016January 4, 2017 Jason Anderson Leave a comment

So Nintendo has shown off their next console: the Nintendo Switch™. This machine is a touchscreen with detachable controllers called Joy-Cons.  What a user can do is either play it while the device is connected to the TV, or take it out of the dock, and play games on the go.  The device has a […]

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Research in Developing a Budget for Video Games

October 11, 2016October 11, 2016 Jason Anderson Leave a comment

Since I like video games, and I know a thing or two about accounting, I thought of writing and recording a video which delves into how the budget for a video game is constructed. I have tried to find out how some major game developers make their budgets, but I have hit a road block. […]

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Who Runs This Blog?

I'm Jason Anderson, a guy who messes with open source software, writes bad poetry, knows something about accounting, and wants to solve all of your I.T. needs.

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