Now you’re playing drawing with power.
All the posts associated with the "video game" tag.
How I tried putting my Godot engine game on F-Droid
I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.

A procedurally generated, speedrunning game
Get to the End, where the player has to run to the goal post of a procedurally generated course. Interested? The details are inside.
Quotes from Jordan Cwang of Linux Game Cast
Jordan Cwang, the Canadian host of Linux Game Cast, has quite a bit of knowledge about, uh, things. He’s worked in I.T., app development, gaming journalism, and lots of other stuff. Here, I’ve compiled some of the most interesting quotes from the stuttering DevOps guy, for your reading pleasure. Jordan, when asked what he would […]
My Interests This Week podcast – episode 6
This week, I talk about where I’m not a good fit for volunteering (and where I am), thoughts of starting my own business, and progress on my game Block Wars.
About Project Management and Game Development
How do large, AAA games come together? Is it from a large group of people getting together and committing to make a game? Not quite. What is required is good leadership, and great management skills. Here’s a description of a high level manager on a game development team.
Marketing, Research, and Chasing Trends in Video Games
Marketing trends change constantly, so can a marketer quickly find the best metrics for this trend? Turns out that it’s pretty hard.
How to Add C# Assemblies to a Godot Engine Project
With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]
Using Rant in my Python program because I’m a glutton for punishment
Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]
Trying My Hand at Making a System for Procedurally Generating Stories
Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing. This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness. I […]