How do large, AAA games come together? Is it from a large group of people getting together and committing to make a game? Not quite. What is required is good leadership, and great management skills. Here’s a description of a high level manager on a game development team.
With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]
Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]
Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing. This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness. I […]
It looks like the NES Classic is sold out every where, and there are scalpers on eBay trying to bilk old fans out of their hard-earned coins. Now, I don’t want to get an NES Classic on account of owning a couple of the featured games, as well as owning them on the Virtual Console. […]
So Nintendo has shown off their next console: the Nintendo Switch™. This machine is a touchscreen with detachable controllers called Joy-Cons. What a user can do is either play it while the device is connected to the TV, or take it out of the dock, and play games on the go. The device has a […]
Since I like video games, and I know a thing or two about accounting, I thought of writing and recording a video which delves into how the budget for a video game is constructed. I have tried to find out how some major game developers make their budgets, but I have hit a road block. […]