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All the posts associated with the "open source" tag.

Extracting and applying materials in the Godot engine

January 2, 2021January 9, 2021 Jason Anderson Leave a comment

I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]

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Learning and Assisting with the Godot Engine

July 15, 2019July 15, 2019 Jason Anderson Leave a comment

Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]

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How Can You Generate Revenue With an Open Source Product?

July 12, 2019July 12, 2019 Jason Anderson Leave a comment

I was reading a BBC article months ago about a guy who tried to sink his business. The reason why he wanted to sink his business? The problem, as he saw it, was that this simple code was open source – that is, it had already been made available to developers at no cost – […]

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