I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]
All the posts associated with the "open source" tag.
Learning and Assisting with the Godot Engine
Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]
How Can You Generate Revenue With an Open Source Product?
I was reading a BBC article months ago about a guy who tried to sink his business. The reason why he wanted to sink his business? The problem, as he saw it, was that this simple code was open source – that is, it had already been made available to developers at no cost – […]