I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.
All the posts associated with the "open source" tag.
Extracting and applying materials in the Godot engine
I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]
Learning and Assisting with the Godot Engine
Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]
How Can You Generate Revenue With an Open Source Product?
I was reading a BBC article months ago about a guy who tried to sink his business. The reason why he wanted to sink his business? The problem, as he saw it, was that this simple code was open source – that is, it had already been made available to developers at no cost – […]