Marketing trends change constantly, so can a marketer quickly find the best metrics for this trend? Turns out that it’s pretty hard.
All the posts associated with the "Video Games" catagory.
How to Add C# Assemblies to a Godot Engine Project
With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]
Using Rant in my Python program because I’m a glutton for punishment
Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]
Trying My Hand at Making a System for Procedurally Generating Stories
Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing. This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness. I […]
Made My Own NES Classic Console
It looks like the NES Classic is sold out every where, and there are scalpers on eBay trying to bilk old fans out of their hard-earned coins. Now, I don’t want to get an NES Classic on account of owning a couple of the featured games, as well as owning them on the Virtual Console. […]