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All the posts associated with the "Programming" catagory.

Tips for making scenes and nodes modular in the Godot engine

October 22, 2023October 22, 2023 Jason Anderson Leave a comment

Making modular scenes and nodes in the Godot engine will really help with moving around objects and pieces of a game. Here’s some tips on making your game more modular.

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Draw Ping Pong: now in its own website

September 14, 2022September 14, 2022 Jason Anderson Leave a comment

Now you’re playing drawing with power.

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How I tried putting my Godot engine game on F-Droid

June 14, 2022June 14, 2022 Jason Anderson Leave a comment

I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.

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Building InfiniTime for the PineTime

March 31, 2022September 10, 2022 Jason Anderson Leave a comment

Want to build an image of InfiniTime, but don’t know how? This article will probably help you with that.

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Example of Draw Ping Pong

Draw Ping Pong – A Game I Threw Together

December 16, 2021February 26, 2022 Jason Anderson Leave a comment

Update 2-26-2022: an APK package has been released, and I am in the process of putting this on F-Droid. About two weeks ago, I thought “How about I make a Pong-like game where the users draw their paddle.” That led to looking at a YouTube video where a guy made a simple line drawing game […]

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Running through a field, with fire.

A procedurally generated, speedrunning game

August 2, 2021October 26, 2021 Jason Anderson Leave a comment

Get to the End, where the player has to run to the goal post of a procedurally generated course. Interested? The details are inside.

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Extracting and applying materials in the Godot engine

January 2, 2021January 9, 2021 Jason Anderson Leave a comment

I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]

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I Love Doing Backups

August 5, 2019August 5, 2019 Jason Anderson Leave a comment

Aren’t data backups and compression so fun?

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Learning and Assisting with the Godot Engine

July 15, 2019July 15, 2019 Jason Anderson Leave a comment

Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]

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How to Add C# Assemblies to a Godot Engine Project

March 12, 2018July 25, 2018 Jason Anderson Leave a comment

With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]

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  • What I did when Infinitime wouldn’t update on my Pinetime
  • Tips for making scenes and nodes modular in the Godot engine
  • Draw Ping Pong: now in its own website
  • How I tried putting my Godot engine game on F-Droid

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