Skip to main content
Jason's Blog
  • Home
  • Brain Explosion
  • About Jason Anderson and this site
  • Game Development Profile

All the posts associated with the "video game" tag.

Tips for making scenes and nodes modular in the Godot engine

October 22, 2023October 22, 2023 Jason Anderson Leave a comment

Making modular scenes and nodes in the Godot engine will really help with moving around objects and pieces of a game. Here’s some tips on making your game more modular.

Read More

Draw Ping Pong: now in its own website

September 14, 2022September 14, 2022 Jason Anderson Leave a comment

Now you’re playing drawing with power.

Read More

How I tried putting my Godot engine game on F-Droid

June 14, 2022June 14, 2022 Jason Anderson Leave a comment

I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.

Read More

Running through a field, with fire.

A procedurally generated, speedrunning game

August 2, 2021October 26, 2021 Jason Anderson Leave a comment

Get to the End, where the player has to run to the goal post of a procedurally generated course. Interested? The details are inside.

Read More

Quotes from Jordan Cwang of Linux Game Cast

January 13, 2021January 13, 2021 Jason Anderson Leave a comment

Jordan Cwang, the Canadian host of Linux Game Cast, has quite a bit of knowledge about, uh, things. He’s worked in I.T., app development, gaming journalism, and lots of other stuff. Here, I’ve compiled some of the most interesting quotes from the stuttering DevOps guy, for your reading pleasure. Jordan, when asked what he would […]

Read More

About Project Management and Game Development

July 23, 2020July 23, 2020 Jason Anderson Leave a comment

How do large, AAA games come together? Is it from a large group of people getting together and committing to make a game? Not quite. What is required is good leadership, and great management skills. Here’s a description of a high level manager on a game development team.

Read More

Marketing, Research, and Chasing Trends in Video Games

February 21, 2019February 21, 2019 Jason Anderson Leave a comment

Marketing trends change constantly, so can a marketer quickly find the best metrics for this trend? Turns out that it’s pretty hard.

Read More

How to Add C# Assemblies to a Godot Engine Project

March 12, 2018July 25, 2018 Jason Anderson Leave a comment

With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]

Read More

Using Rant in my Python program because I’m a glutton for punishment

June 21, 2017June 21, 2017 Jason Anderson Leave a comment

Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]

Read More

Trying My Hand at Making a System for Procedurally Generating Stories

April 26, 2017April 26, 2017 Jason Anderson Leave a comment

Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing.  This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness.  I […]

Read More

Posts pagination

1 2 Older posts

Pages on This Site

  • About Jason Anderson and this site
  • Brain Explosion
  • Game Development Profile

Recent Posts

  • For when my install of Nextcloud doesn’t want to upgrade
  • What I did when Infinitime wouldn’t update on my Pinetime
  • Tips for making scenes and nodes modular in the Godot engine
  • Draw Ping Pong: now in its own website
  • How I tried putting my Godot engine game on F-Droid

Archives

  • August 2024
  • January 2024
  • October 2023
  • September 2022
  • June 2022
  • March 2022
  • December 2021
  • August 2021
  • April 2021
  • January 2021
  • September 2020
  • August 2020
  • July 2020
  • September 2019
  • August 2019
  • July 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • August 2018
  • June 2018
  • March 2018
  • January 2018
  • November 2017
  • June 2017
  • May 2017
  • April 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016

Catagories of Doom

  • Audit and Reporting
  • Equipment
  • Finance
  • Fun
  • Information Technology
  • Marketing
  • Programming
  • Tax
  • Uncategorized
  • Video Games
  • Writing

Cloudy With a Side of Tags

Green Financeclimate changeBBCgreen bondssourcesHTML5screensavercinnamon-desktopkrebsbudgetingaccountingmobile phonerisk assessmentmethodologychange managementFinlandSCADAnes classicnintendomake
Unless otherwise stated, contents of site copyright (C) 2017-2023 Jason Anderson. Theme by Colorlib Powered by WordPress
Jason's Blog