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Extracting and applying materials in the Godot engine

January 2, 2021January 9, 2021 Jason Anderson Leave a comment

I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]

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Starting to Use Pixelfed

September 2, 2020September 2, 2020 Jason Anderson Leave a comment

The fediverse is expanding, and one example that shows pictures and stories is Pixelfed.

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Trying to Run the Godot Engine’s Vulkan Implementation on the Raspberry Pi 4

August 31, 2020September 2, 2020 Jason Anderson Leave a comment

Can a gaming engine be built and ran on the Raspberry Pi 4? Eh, with the Raspberry Pi vulkan drivers and a new rendering engine, it might.

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Trying to Play Some Music Files in My Car

July 30, 2020July 30, 2020 Jason Anderson Leave a comment

I wanted to listen to my music collection while driving around. Yet I did not know it would take this much effort to hear the songs.

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About Project Management and Game Development

July 23, 2020July 23, 2020 Jason Anderson Leave a comment

How do large, AAA games come together? Is it from a large group of people getting together and committing to make a game? Not quite. What is required is good leadership, and great management skills. Here’s a description of a high level manager on a game development team.

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My System for Applying to Jobs

September 18, 2019September 18, 2019 Jason Anderson Leave a comment

In my quest to find a better job, I have streamlined my system for finding and applying for job postings. What I first do is look on Indeed or ZipRecruiter for a position I could fill. Next I add this to a persistent Note on my Nextcloud instance. This way, I can look at it […]

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I Love Doing Backups

August 5, 2019August 5, 2019 Jason Anderson Leave a comment

Aren’t data backups and compression so fun?

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Learning and Assisting with the Godot Engine

July 15, 2019July 15, 2019 Jason Anderson Leave a comment

Over the past couple of years, I have been studying and making things with the Godot Engine. This has been mainly for the end goal of creating a big multiplayer game possibly in the same vein as Borderlands. While I have not made anything of real worth, I feel that I have gained enough knowledge […]

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Creating a Nostalgic Piece of Technology in a Fictitious World

July 14, 2019July 14, 2019 Jason Anderson Leave a comment

A Walkman (or just a cassette player) has become an iconic piece of technology from the 1980s and the 1990s. This piece of tech became the mediator through which a music listener consumed their media. People who grew up (or at least lived) through these decades may look fondly on a piece of technology like […]

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How Can You Generate Revenue With an Open Source Product?

July 12, 2019July 12, 2019 Jason Anderson Leave a comment

I was reading a BBC article months ago about a guy who tried to sink his business. The reason why he wanted to sink his business? The problem, as he saw it, was that this simple code was open source – that is, it had already been made available to developers at no cost – […]

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Pages on This Site

  • About Jason Anderson and this site
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Recent Posts

  • For when my install of Nextcloud doesn’t want to upgrade
  • What I did when Infinitime wouldn’t update on my Pinetime
  • Tips for making scenes and nodes modular in the Godot engine
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  • How I tried putting my Godot engine game on F-Droid

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