Want to build an image of InfiniTime, but don’t know how? This article will probably help you with that.
Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]
Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing. This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness. I […]