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All the posts associated with the "python" tag.

Building InfiniTime for the PineTime

March 31, 2022September 10, 2022 Jason Anderson Leave a comment

Want to build an image of InfiniTime, but don’t know how? This article will probably help you with that.

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Using Rant in my Python program because I’m a glutton for punishment

June 21, 2017June 21, 2017 Jason Anderson Leave a comment

Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]

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Trying My Hand at Making a System for Procedurally Generating Stories

April 26, 2017April 26, 2017 Jason Anderson Leave a comment

Last year, I got the idea of making a game where a group of friends could get together, have a game scenario generated for them, and they could start playing.  This is something called procedural generation, wherein game settings, mechanics, assets, and other components are created from an alogorthim, and a bit of randomness.  I […]

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