I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.
All the posts associated with the "programming languages" tag.
Building InfiniTime for the PineTime
Want to build an image of InfiniTime, but don’t know how? This article will probably help you with that.
Extracting and applying materials in the Godot engine
I have been doing a fair amount of development with the Godot engine. I have gone so far as to make 3D stuff with it. In my pursuit of making a 3D game, I have found various assets to use in the engine. Usually these come from Open Game Art (which is run by a […]
My Interests This Week podcast – episode 7
This week (for the week ended November 7, 2020), I squash some bugs in my indie game, try to get Diablo 2 to run on my old, dinky Linux laptop, and be amazed at how Diablo was made. Show notes 1. Progress on game Refactored some code, made some of the animations better. Changed the […]
Trying to Run the Godot Engine’s Vulkan Implementation on the Raspberry Pi 4
Can a gaming engine be built and ran on the Raspberry Pi 4? Eh, with the Raspberry Pi vulkan drivers and a new rendering engine, it might.
How to Add C# Assemblies to a Godot Engine Project
With the release of version 3.0 of the Godot Engine, C# was added as a supported programming language. Due to other engines like Unity, there is a large number of C# assemblies which can help in developing a game. However, there isn’t an easy way to add assemblies in the editor. Therefore, this tutorial was […]
Using Rant in my Python program because I’m a glutton for punishment
Over the past few months, I have been researching and developing a little procedurally generated game which will eventually be created in the Godot engine. This game will have a story that’s procedurally generated for the players. A part of this game is the dialogue, which will also be procedurally generated. To accomplish this, I […]
Interesting video on designing programming languages
Yesterday, I started watching this video on programming languages, and it took me over forty minutes to stop watching the video. It’s not because that the video was over an hour long, but rather the subject matter of the video. It’s a presentation by Brian Kernighan titled “How to succeed in language design without really […]