My Interests This Week podcast – episode 6

This week, I talk about where I’m not a good fit for volunteering (and where I am), thoughts of starting my own business, and progress on my game Block Wars.

Show notes

  • Job interview
  • Interviewed for a volunteer position at a church. While it was an assistant accounting position, it was something.
  • Since my education is in accounting, this probably wouldn’t have been too difficult to pull off: count the donations to the church, accrue some of the expenses, input invoices into whatever accounting system they have, and maybe do some payroll.
  • Found out they want someone who is dedicated to their mission, and believes heavily in the teachings of Christ.
  • I’m not religious (Lord knows I’m not a spiritual man), so I was honest with them, and we ended the interview quickly.
  • It can be hard, sometimes, to find volunteer work when most of the not-for-profit organizations around here are faith-based, and I’m almost atheist.
  • Starting my own business
  • What service would I provide? Can’t consult on network design, don’t have the experience for audit, can’t manage people’s books, and definitely can’t do people’s taxes.
  • Can’t provide any goods, either. Don’t know anything about manufacturing (let alone supply chain management). Don’t have a work shop to build anything.
  • I only know bits and pieces of a business. I know where the money should come from (the customer), and I know how to handle it. But developing a product to sell is tough. I don’t really know of any new trends in markets which I could take advantage of and turn into some kind of product.
  • For instance, I know that the Internet of Things (IoT) is still a growing market. But what could I do with that? I don’t know how to design and manufacture an IoT device, nor do I know of a company which can build them.
  • Game progress
  • Still developing the random arena generator. Need to figure out how to tidy up the arena modules after it’s been generated because the method I use (which is currently a secret) leaves unnecessary models lying around.
  • Local multiplayer is slowly coming along. I have designed it so that the test area loads after the character selection.
  • Damage mechanics work, but the death and respawn mechanics need to be debugged.
  • Looking into online multiplayer. I may use Nakama for the server. Since server upkeep can be expensive, though, I may go with a client-to-client model of online multiplayer.

Podcast theme by Kevin Hartnell under the CC 4.0 license
Source

Jason Anderson

Jason Anderson has been hacking up computers for nearly 20 years and has been using Linux for over 15 years. Among that, he has a BBA in Accounting. Look him up on Twitter at @FakeJasonA and on Mastodon on @ertain@mast.linuxgamecast.com

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